Thursday, November 27, 2008

Creating sculpties with Albatross3D

First of all you should have downloaded Albatross3d from the website http://www.ppmodeler.com. I've used the version for Windows published on Jun 2008.

Then you should get the exporter files and copy it in the scripts subdirectory of the Albatross installation directory.

Now start Albatross and create a sphere with longitude 32 and latitude 31 (see picture).



The exporter currently works with spheres 8x7, 16x15, 32x31 and 64x63.

Now modify your sphere moving the vertices and the faces or using the sculpting function or applying the modification tools (i.e. do not add or remove vertices).

The following picture shows the lattice modifier:



Now you simply export the model to a sculpty:



to obtain a 128x128 bitmap:



that you can upload into SL.

2 comments:

Anonymous said...

Thanks so much for sharing this plugin/exporter, Rael. Always psyched to see another free option for making sculpties.

Albatross looks pretty nice, too. The sculpting mode is really great and I like the fact that you have precise control of vertices and faces, something that I don' get in zBrush.

Aeronya Arai said...

Just wondering if there's any chance of getting an importer plugin to import sculptmaps so maybe we can save them in one of the 3d model formats Albatross3D supports. I'm not really familiar enough with scripting in Albatross3D (or doing a lot of anything complex in it yet) to be able to write one myself.